All posts filed under: W.mobilities

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Sensorymotor Experience with food

“Sensorymotor Experience with food” was the title of a workshop organized by Portugese partner during our second mobility in Santarém, Portugal c/o Escola Superior de Educação de Santarém. The goal of the workshop was to experiment how food in educational path can be applied not only as nourishment but also as a way to develop and ampilfy senses, collectivity, collaboration, experiences. It is a very common practice in Portugese schools as a way to integrate people with disabilities in everyday school activity. The group was divided in five smaller groups. The room was set with five different work stations, each of which was supervised and explained by a teacher: 1. no-cooked cookies: the teacher coordinates the group and put all the ingredients on the table. The group prepare a series of cookies which need no cooking time. Every kid has its own task (prepare the butter, smash the cookie, put the milk on the bowl, mix the ingredients ecc) which can then be exchanged with the others; 2. pop-corn jewelry:  the teacher shows how to …

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The apron game

The apron game is a collective game on how to build a narration on food (or any other topic) together, facilitating the partecipation of every kid. Teacher Ana da Silva explained the game and we experimented it during the explanation, so that teachers could propose this game to their students in every country. Tools: an apron with pockets, cards with image and/or words, a pot, a ladle, a paper and a pen, an object the teacher will use as a “magic object” to choose who is going to “cook” the part of the story. Directions: Every pocket corresponds to a part of the narration. Teacher Ana da Silva used Vladimir Propp “Morphology of the folktale” as a basis to create the categories, but you can choose whatever method you prefer the most. For exemple, our apron had the following pockets/categories: 1. once upon a time (the beginning of the story); 2. female and male hero (who is the hero of the story?); 3. location of the story (where is the story set?); 4. mission to …